![]() ![]() Anyway, the 4th number represents the 'height' of the nose wheel. There are 2 lines because with this aircraft (A380) there are 2 nose wheels. This way if you 'muck' it up, all you have to do is put your original back in. It is like adding more air to the strut, or shifting the weight a little back towards the rear. See where it says static_pitch=-0.719605 ? well, if you change it to: 0.819605 this will raise the aircrafts nose. go to the nose wheel contact point and raise the nose wheel. go to the scrape point for the nose wheel and '//' it! 3. go tio the static cg info at the bottom of the contact points and raise the nose a little. WELL!!! Guess what!?!?!?! If the nose wheel sinks into the ground tooooooo much- the scrape point for the nose wheel will contact the runway/taxiway and WHAMMOOOOO!!! crash time!!! The way to fix this is to go into the cfg file and do one of or all of the following- 1. sometimes 'crashes' occur when landing etc., even while taxiing! You know? When the aircraft jumps around, causing smoke to come from the nose wheel? Also, you may see the nose wheel sinking into the ground. For example that number above that is -8.5? This means that this 'wheel' is minus 8.5 feet from the main measuring point (Datum) of the aircraft. If you change them, they 'move' the wheels back, forth, up and down etc. Many of these numbers are a reference in distance. Scrape points are the contact points where the aircraft can become damaged from 'contacting' the ground. There may be 3 or 4 scrape points or even more than 10! Underneath the '3 wheels' are the scrape points. Even if it is a 747 with 18 wheels, there are only 3 'computer wheels' I am looking into the main reason as to why the aircraft designers do it this way. They appear as- Underneath this heading is typically 3 lines of information which defines the wheels. You can feel this during taxiing, takoff and landing.īasic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory. The handling is: You can feel the gear more and better because there are more 'contact points'. The visual is: that you can see the aircraft wheels touching down exactly on the runway without sinking etc., as well as seeing 2 rubbermarks from each bogey instead of only one, more realistic smoke coming from ALL wheels and bogeys instead of only '1' wheel per bogey. The reason for this thread is to explain and offer some user fixes and enhancements to the visuals as well as actual handling of the aircraft.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |